Projects
Courses
PRJ 201: 2D Animation Production
Credits 4This course is the first semester of a two-semester traditional animation project. Work is completed in small teams with a special emphasis on physicality. Additional topics include research, visual development, and production pipeline management.
PRJ 202: Game Art Project I
Credits 4This course is the first semester of a two-semester project that focuses on the creation of a simple real-time game or simulation with 2D graphics. Artists work on cross-discipline teams of three or more members. Topics include visual design, game art pipeline, essential development practices, fundamentals of team dynamics, and task prioritization methods.
PRJ 251: 2D Animation Production
Credits 4PRJ 252: Game Art Project I
Credits 4PRJ 301: 3D Production Pipeline
Credits 4This course introduces a limited 3D production pipeline through a one-semester individual project. A range of artistic disciplines will be covered, including modeling, texturing, rendering, rigging, and animation. Storyboards and designs for characters, environments, and assets are provided.
PRJ 303: 3D Production Pipeline I
Credits 4This course is the first in a two-semester sequence in which students independently develop a short 3D animated sequence from the ground up. Over the course of the semester, students will create original story concepts, design characters and environments, and begin building the visual and technical foundation for their films. Core production activities include storyboarding, visual development, modeling, texturing, and rigging.
PRJ 353: 3D Production Pipeline II
Credits 4This course is the second part of a two-semester individual project initiated in PRJ 303, introducing a limited 3D production pipeline. It provides students the opportunity to apply and expand on the skills gained in prior courses, including modeling, texturing, rigging, and animation.
PRJ 390: Internship I
Credits 4An internship is any carefully monitored work or service experience in which an individual has intentional learning goals and reflects actively on what she or he is learning throughout the experience. It is usually a professional activity under general supervision of an experienced professional and in a job situation, which places a high degree of responsibility on the student.
PRJ 401: Cinematic Production I
Credits 4This course is the first semester of a three-semester project which will be continued in PRJ 451 and PRJ 471, focused on the development of the capstone project. Students will work in multidisciplinary teams to create an animated production. Over the three semesters, the course will cover the pre-production, production, and post-production phases of the film. The course emphasizes the application of discipline-based skills, with a strong focus on project management techniques and production pipelines. Students will apply team dynamics, cross-discipline integration, and best practices for productivity in the development of animated productions.
PRJ 402: Game Art Project II
Credits 4This course is the first semester of a three-semester project sequence that continues in PRJ452 and PRJ 472. Focused on the development of a capstone game project, students will work in multidisciplinary teams to cover all stages of game development, including pre-production, production, and final release. The course emphasizes practical application of discipline-specific skills within project management and production pipelines, fostering effective team dynamics, cross-discipline collaboration, and productivity best practices essential for game development.
PRJ 451: Cinematic Production II
Credits 4This course is the second semester of a three-semester project which began at PRJ 401 and is to be continued in PRJ 471, focused on the development of the capstone project. Students will work in multidisciplinary teams to create an animated production. Over the three semesters, the course will cover the pre-production, production, and post-production phases of the film. The course emphasizes the application of discipline-based skills, with a strong focus on project management techniques and production pipelines. Students will apply team dynamics, cross-discipline integration, and best practices for productivity the development of animated productions.
PRJ 452: Game Art Project II
Credits 4This course is the second semester of a three-semester project sequence that began with PRJ 402 and will conclude with PRJ 472. Focused on the development of a graduation video game project, students will work in multidisciplinary teams to cover all stages of game development, including pre-production, production, and final release. The course emphasizes practical application of discipline-specific skills within project management and production pipelines, fostering effective team dynamics, cross-discipline collaboration, and productivity best practices essential for game development.
PRJ 471: Cinematic Production III
Credits 4This course is the final semester of a three-semester project which began in PRJ 401 and continued through PRJ 451. It focuses on the development of the capstone project. Students will work in multidisciplinary teams to create an animated production. Over the three semesters, the course will cover the pre-production, production, and post-production phases of the film. The course emphasizes the application of discipline-based skills, with a strong focus on project management techniques and production pipelines. Students will apply team dynamics, cross-discipline integration, and best practices for productivity the development of animated productions.
PRJ 472: Game Art Project II
Credits 4This course is the third semester of a three-semester project sequence that began with PRJ 402 and PRJ 452. Focused on the development of a graduation video game project, students will work in multidisciplinary teams to cover all stages of game development, including pre-production, production, and final release. The course emphasizes practical application of discipline-specific skills within project management and production pipelines, fostering effective team dynamics, cross-discipline collaboration, and productivity best practices essential for game development.
PRJ 490: Internship II
Credits 4An internship is any carefully monitored work or service experience in which an individual has intentional learning goals and reflects actively on what she or he is learning throughout the experience. It is usually a professional activity under general supervision of an experienced professional and in a job situation, which places a high degree of responsibility on the student.