Number of Credits and GPA
The Bachelor of Science in Computer Science in Real-Time Interactive Simulation degree program requires completion of at least 142 credits with a cumulative GPA of 2.0 or better. The program usually spans eight semesters of 15 weeks each, or a total of four academic years.
Art
The following courses are required: CG 130 and three additional credits from the following: ANI 125, ART 105, FLM 115, FLM 151, FLM 152.
Computer Science
The following courses are required: CS 100, CS 120, CS 170, CS 180, CS 200, CS 225, CS 230, CS 250, CS 260, CS 280, CS 300, CS 315, CS 330, and CS 350. Students must select 12 additional credits from Computer Science courses numbered 200 or higher.
Humanities and Social Sciences
The following courses are required: ENG 110, and COM 150. Students must take six additional six credits of English courses and an additional three credits of Social Sciences courses.
Mathematics
The following courses are required: MAT 140, MAT 150 or MAT 180, MAT 200 or MAT 230, MAT 250, MAT 258, and two MAT electives numbered 200 or higher.
Physics
The following courses are required: PHY 200, PHY 200L, and PHY 250.
Projects
The following courses are required: GAM 100, GAM 150, GAM 200, GAM 250, GAM 300, and GAM 350. Two courses from the following list are also required: GAM 375, GAM 390, GAM 400, GAM 450, and GAM 490.
General Studies
The following course is required: COL 101
Note on General Education Courses
The following courses satisfy the general education requirement for the Bachelor of Science in Computer Science in Real-Time Interactive Simulation: ART elective (3), COM 150 (3), ENG 110 (3), six credits of English courses (6), three credits of Social Sciences courses (3), MAT 150 or MAT 180 (4), MAT 250 (3), PHY 200 (4), PHY 200L (1), and PHY 250 (4).